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UNITY WEBGL BUILD
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OPEN TO WORK
UNITY GAME DEVELOPER — OPEN TO WORK

ABHAY SISODIYA

I build complete 2D/3D games in Unity — responsive controls, combat systems, enemy AI, quests, dialogue, mobile input and the debugging to ship it all.

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LEVEL 01 / GOTHIC ACTION Carina gameplay
01
UNITYC#2D PLATFORMERMOBILE

CARINA

A dark action-platformer built around spear combat, unlockable abilities, enemy encounters and atmospheric exploration.

MY CONTRIBUTION

Complete game development: movement, combat abilities, enemy AI, animation systems, UI, quests, dialogue, lighting, optimisation and debugging.

LEVEL 02 / STEALTH ESCAPE Silas and Pugo gameplay
02
UNITYC#STEALTHTILEMAP

SILAS
& PUGO

A 2D stealth platformer focused on patrol patterns, detection, traversal routes and companion-driven interactions.

MY CONTRIBUTION

Player controls, stealth systems, enemy behaviour, Tilemap levels, animation setup, UI integration, testing, iteration and bug fixing.

EXPERIENCE / MISSION LOG

UNITY INTERNCARINA SOFTLABS

Professional experience working with Unity and C# — from game requirements to working features, debugging integration issues, and iterating on game feel.

📍 INDORE, INDIA 🎮 UNITY / C# 📅 INTERNSHIP
01 IMPLEMENT

Turned game design documents into working Unity features — player movement, combat mechanics, UI systems and progression logic.

02 INTEGRATE

Connected scripts, assets, animations and UI into cohesive gameplay experiences. Managed dependencies between systems.

03 DEBUG & ITERATE

Reproduced bugs, traced root causes through the codebase, applied fixes, and verified solutions through testing cycles.

04 SHIP

Built features for release — performance profiling, mobile optimisation, platform testing and final polish before deployment.

DEVELOPER LOADOUT

SYSTEMS
I CAN BUILD

From responsive 2D/3D character controllers to complex enemy AI state machines, these are the systems I've shipped in complete games.

Unity / C#0%
2D/3D Game Programming0%
Enemy AI / State Machines0%
UI Systems / Mobile Input0%
Optimization / Debugging0%
CONTROLS

Movement,
Input

COMBAT

Attacks,
Abilities

SYSTEMS

Quests,
Dialogue

UNITY

C# ENGINE

AI

State
Machines

ART & FX

Tilemaps,
URP

DEBUG

Testing,
Fixes

FINAL OBJECTIVE / OPEN TO WORK

LET'S BUILDA GAME

Looking for a Junior Unity Developer, Game Programmer or C# Game Developer? Let's talk about building something great together.

COMPLETED GAMES02
PRIMARY ENGINEUNITY
LANGUAGEC#
FOCUS2D/3D GAMES

ABHAY SISODIYA
UNITY DEVELOPER

Junior Unity developer focused on complete 2D/3D games, game programming, enemy AI, mobile controls and solving integration bugs.

INDORE, INDIA
STATUS: OPEN TO WORK
EXPERIENCE

CARINA SOFTLABS

Unity Game Developer internship experience covering implementation, integration, debugging, testing and iteration.

PROJECTS

CARINA

2D action platformer. Built movement, spear combat, abilities, enemy AI, animation, UI, quests, dialogue, lighting and optimisation.

SILAS & PUGO

2D stealth platformer. Built player controls, detection and enemy behaviour, Tilemap levels, animation, UI and companion interactions.

TECHNICAL SKILLS
  • Unity and C#
  • 2D/3D game programming
  • Enemy AI and state logic
  • Mobile controls and UI
  • Tilemaps, animation and URP
  • Optimisation and debugging