I build complete 2D/3D games in Unity — responsive controls, combat systems, enemy AI, quests, dialogue, mobile input and the debugging to ship it all.
A dark action-platformer built around spear combat, unlockable abilities, enemy encounters and atmospheric exploration.
Complete game development: movement, combat abilities, enemy AI, animation systems, UI, quests, dialogue, lighting, optimisation and debugging.
A 2D stealth platformer focused on patrol patterns, detection, traversal routes and companion-driven interactions.
Player controls, stealth systems, enemy behaviour, Tilemap levels, animation setup, UI integration, testing, iteration and bug fixing.
EXPERIENCE / MISSION LOG
Professional experience working with Unity and C# — from game requirements to working features, debugging integration issues, and iterating on game feel.
Turned game design documents into working Unity features — player movement, combat mechanics, UI systems and progression logic.
Connected scripts, assets, animations and UI into cohesive gameplay experiences. Managed dependencies between systems.
Reproduced bugs, traced root causes through the codebase, applied fixes, and verified solutions through testing cycles.
Built features for release — performance profiling, mobile optimisation, platform testing and final polish before deployment.
DEVELOPER LOADOUT
From responsive 2D/3D character controllers to complex enemy AI state machines, these are the systems I've shipped in complete games.
Movement,
Input
Attacks,
Abilities
Quests,
Dialogue
C# ENGINE
State
Machines
Tilemaps,
URP
Testing,
Fixes
FINAL OBJECTIVE / OPEN TO WORK
Looking for a Junior Unity Developer, Game Programmer or C# Game Developer? Let's talk about building something great together.